Atlus Producer Teases Persona 1 and 2 Remakes: We Have To Do It
Atlus producer Kazuhisa Wada says Persona 1 and 2 remakes are something P-Studio has to do. Get the full scoop on Persona 4 Revival and future plans.

As JRPG fans eagerly count down the days until Persona 4 Revival arrives on February 18, 2027 for PlayStation 5, Xbox Series X/S, and PC, executive producer Kazuhisa Wada has reignited conversation around the origins of the series. Speaking in an interview with GamerBraves, the P-Studio chief expressed strong personal motivation to rebuild the long-neglected initial entries that started the global phenomenon.
Table Of Content
Key Information
- Franchise: Persona / Shin Megami Tensei
- Developer: P-Studio
- Publisher: Atlus / Sega
- Key Executive: Kazuhisa Wada (General Producer)
- Official Website: official Atlus website
- Official Social Media: @Atlus_West on X
- Active Target Platforms: PC, PlayStation 5, Xbox Series X/S
- Genre: Japanese Role-Playing Game (JRPG), Social Simulation
What Did Kazuhisa Wada Say About Persona 1 and Persona 2 Remakes?
When asked directly whether full remakes of Revelations: Persona and the Persona 2 duology (Innocent Sin and Eternal Punishment) are possible, Wada admitted that no official project has been greenlit yet. However, his personal conviction was loud and clear:
At this moment, I can’t guarantee anything, but personally, I think it’s something we should definitely do. I think we have to do it.
This is not the first time Wada has brought up the classic titles, but his language marks a notable shift in tone. Previously, the producer treated remakes of the original duo as a distant dream outside P-Studio’s active pipeline. Now, as the studio modernizes the modern trilogy, the contrast between modern releases and classic titles is becoming harder to ignore.
Why Are Fans Demanding Remakes of the First Two Persona Games?
The timing of Wada’s comments aligns with a golden era of commercial success for Atlus. Persona 3 Reload became the fastest-selling title in company history after launching on platforms like the Persona 3 Reload Steam store page, moving over one million copies in its first six days.
With Persona 4 Revival locked in for early 2027 and Persona 6 quietly advancing in production, Persona 1 and 2 remain isolated on legacy hardware like the PlayStation Portable. Bringing these foundational stories to modern storefronts like the PlayStation Store and Xbox Store would bridge a massive historical gap for newer players.
What Challenges Will P-Studio Face When Remaking Persona 1 and 2?
Remaking the early titles presents far greater design challenges than updating Persona 3 or Persona 4:
- Structural Differences: Neither original title features the signature Social Link confidant mechanics or the strict calendar day-by-day gameplay introduced in 2006.
- Camera and Exploration: The original 1996 Persona utilized first-person grid navigation inside dungeons, requiring a complete shift to third-person action environments.
- Narrative Tone: Persona 2 features dark, complex storylines and distinct dual-protagonist structures (Tatsuya Suou and Maya Amano) that require careful localization and mechanical modernizations.
P-Studio must decide whether to preserve the original grid-based JRPG systems or fully reconstruct them into social simulators. Regardless of the path forward, the growing momentum of the franchise, combined with rumored Hollywood and streaming interest like Netflix live-action developments, makes a return to where it all began look more likely than ever.






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